The NETS-S "helps students prepare to work, live, and contribute to the social and civic fabric of their communities" (ISTE, 2007). The students standards align with the NETS-T. When looking directly at my GAME plan:
3c communicate relevant information and ideas effectively to students, parents, and peers using a variety of digital-age media and formats, and
4a advocate, model, and teach safe, legal, and ethical use of digital information and technology, including respect for copyright, intellectual property, and the appropriate documentation of sources
with the comparable student standards
2b communicate information and ideas effectively to multiple audiences using a variety of media and formats, and
5a advocate and practice safe, legal, and responsible use of information and technology
It is my responsibility to model the practice and provide the opportunity through creative lessons. Creating a GAME plan can provide the direction.
After giving my students an overview of their class and the tools that I would like to implement, I would like my students to create a GAME plan for what the expect in their class. I expect my students to set a goal for the class (maybe each marking period), what actions they will take to complete their goals, how they will monitor their own progress, and evaluate and extend. I want my students to go beyond just getting a grade, but to reflect on their practices. The GAME plan could be used for individual projects.
National Education Standards for teachers (NETS-T) located at http://www.iste.org/Content/Navigationmenu/NETS/ForTeachers/2008Standards/NETS_T_Standards_Final.pdf
National Education Standards for students (NETS-S) located at http://iste.org/Content/NavigationMenu/NETS/ForStudents/2007Standards/NETS_for_Students_2007.htm